fix mission visual tags for MP: renderIcon(). fix missing icon for roller missions, do not display negative "to go" values add setting to change time interval between contract generation runs fix Maize+ issue with Pumps'n Hoses BGA add 2nd progress bar for active harvest contracts increase settings range for harvest success, separate setting for baling add all farms active missions display (MP only) read userDefined from modSettings/FS22_BetterContracts// (issue #115) Allow forage wagon on grass missions (#118) let player instant-ferment wrapped bales insta ferment (needs mod arcusin Multipack D14) (#131) Allow 240er PackedBales as mission bales, i.e. Allow mowers/ swathers on harvest missions (#137) Save NPC farmland owners to farmland.xml (#153). Force plow after root crop harvest (#123). Fix FS22_FieldLease compatibility (farmlandManagerSaveToXMLFile) (#169) new setting: limit jobs per farm and month (#168) lazy NPCs should not work before noon of first day in month (#187) If you enable the optional discount mode or hard mode options (on the mods settings page), the amount of completed jobs influence gameplay. The mod keeps track of the amount of contracts you completed for each of the NPC farmers (number of completed jobs is displayed below the farmers image, if "Details" on). You should not take them absolutely, but rather as an indication of what contracts to prefer among others. It even estimates the time you will probably need for total completion of the job, by taking into account the work speed and work width of the appropriate leasing vehicles/ tools that are offered with the contract.ĭisclaimer: All values shown in details display are ESTIMATES. ![]() reward minus cost for fertilize/ spray/ sow contracts, and reward plus value of kept harvest for harvest/ baling contracts. From this it calculates the total profit value for a contract, i.e. For harvest and baling contracts, it shows the minimum amount to be delivered, and the amount that you can keep (and sell). Like cost estimates for usage material as fertilizer, herbicide, or seeds. Downloading and adding FS22 Mafia Mods Tow Dolly v1. With the "Details" button you can toggle on/ off the display of additional contract information. FS 22 Implements & Tools Mods are one of the greatest upgrades and can make your game unique. You can set the allowed maximum number of concurrently avtive contracts. ![]() You can sort the available contracts by type and field number, by total profit, or by profit per minute, to make it easier to find the one you desire. You can immediately generate new contracts through the "New Contracts" button, or delete all of them with the "Clear Contracts" button. ![]() The maximum number of contracts and the amount generated per cycle is automatically adjusted to the number of fields on the map. "Should I take those three fertilizer missions, or rather the 2.3 ha potato harvesting contract?" "How much liquid fertilizer will I need for this job?" If you ever asked yourself questions like these, this mod will help to find the answers.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |